Hi,
I tried to find a solution for many hours, but I didn’t. So I try it here.
I created a big 2-dimensional plane with many vertices in blender. I didn’t do anything with materials or textures. I just created the mesh. I exported the mesh as fbx and imported it in UE5. That works.
When I try to add a texture in UE5 that doesn’t work. I don’t see the texture, I see just a single color.
For testing I created a new material with just a Texture-sample-Node (with the texture image) connected to the BaseColor-slot of the material. But this also doesn’t work. I see just one color on the mesh, not the texture.
If I create a new plane in UE5 the same material works fine. I see the texture.
How can I fix this? What do I do wrong?
Phulc