Material with multiple texture layers with Translucent?

Is it possible for a material to have multiple layers of textures? Basically i want to put a texture with Translucent information but still has texture on it as the top layer and the bottom is a layer with another texture on it.

  1. A texture that also has Translucent information on it
  2. A non-translucent texture

“The first is something like glass that has texture and its also translucent”
“The second is anything like a color”
When both are put together the glass remains glass and the color remains a color.

You can’t mix transparent material with opaque/masked material on the same mesh unless you break up the polys based on material IDs. You can set mat IDs in 3ds max or Blender by assigning different materials before exporting.

I wonder if clearcoat could be the solution Using Dual Normals with Clear Coat | Unreal Engine Documentation