Hi,
We’re running into an issue where using the following material (or generally Blend Mode: Masked and Opacity Mask: < 1), and placed on a StaticMeshActor in the world has caused it to be un-selectable in the editor viewport (Lit view) and rather the selection passes thru and selects the actor/s behind and we’re wondering if this is intended and if not, is there perhaps a setting/config we missed to make it so it is selectable?
Toggling the Transparency Selection does not allow us to select the actor unfortunately.
We have a few workarounds such as going to Wireframe Viewmode and using the Outliner, but for general workflow purposes it would be much much better if the StaticMeshActor was selectable in the default Lit Viewmode.
Any clarification/help or alternative solutions would be greatly appreciated. Thank you!