I made a stone material, it looks decent but is there a way I can make the wall texture multiply a color 3 vector at edges only like having edges much more white and bright, giving the feel that it is chipping away, the only way I can think of is a special texture set up and edited in Photoshop after mapping it to a UV map, but is there an automated method for that, so I don’t have texture for each model with that material???
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