Hey all, quick query. I’m looking for a way to create a material which has a constantly changing colour, basically a way of cycling through the colour wheel at a steady rate.
Would it be better to attempt this in blueprint, or can it be achieved using just the material editor? No preference either way.
Thanks.
Hey zerofiftyone -
This can be accomplished through a material using a colorgrade texture. Here is the Texture, Material setup based on a Time expression and a look at what it does.
Texture:

Material:
Running:

Thank You
Eric Ketchum
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Thanks for that explanation Eric!
I actually managed to get what I needed by animating a blueprint timeline. But this looks really interesting and important to learn, so I’ll check it out as soon as I get a chance.
Thanks again.