Hey all. I have a project here and a deadline looming. The short of it is: I need to have a texture placed on the static mesh’s UV1 (just for positioning of the texture, since UV1 is an optimized / efficient UV layout) but I want it to pan, not on that UV1 but rather, on UV0.
Essentially, the two strings I am trying to join with an add node is a txt coord UV0 & panner for movement AFTER the UV1 txt coord (just for initial position) to the Texture sample. Of course, add just goes black. Is there a node that can do this?
It’s kind of frustrating, I can’t seem to find a way to pin or lock down the texture coord placement (UV1 node). After that is established, I can’t successfully switch to UV0 just for the panning.
If you could shed any light on this or if it is even possible, would be greatly appreciated.