Material turned grey after enabling nanite.

I have a sofa in the scene with a bright leather material on it. The material is opaque, with a normal map, a color map and a roughness map.

It looks good before enabling nanite. But it immiedately turns grey after I enable nanite.


Can someone help me figure out why? Thank you.

Does it work in the scene? I notice you have a custom view profile there

image

No it doesn’t. It also turns grey in the scene.

And I don’t know anything about the profile. I don’t know where it comes from. I don’t see other options.

Have you tried making the material one sided? ( is it two sided? )

It’s not two-sided.

Ok, no idea, I’m afraid…