I’m trying to render a material into Texture Render Target 2D from the content browser.
I made an “AssetActionUtility”, a function that takes selected assets and renders the first material into the first Texture Render Target 2D from the list.
This is my simple Material.
I run the function on selected assets.
but I get only Emissive render out
I believe “Draw Material to Render Target” doesn’t require light, but the result I’m getting seems to be due to lack of light; please correct me if I’m wrong.
Edit: I tried making the same thing with
Editor Utility Widget and
Actor Action Utility, none of the “Utility” classes managed to correctly render/bake the material.