Is there an easy way to get consistent tiling of materials?
I built a room with different size static meshes for walls.
When I apply (for example) a brick material, the material scales at different sizes on each of the walls.
The only thing I can find is:
Make a material instance for each one of the walls and set the scale individually.
That would make a lot of instances and getting each one to match perfectly would be a pain.
Is there a way to constrain the material size and tile according to the size of the mesh.