Material Tiling/Scale of SubUV frame

Can someone tell me how I might tile the result of this subUV node - I have 8 subimages in the texture object to blend between different frames for variations in my destruction.

I want to be able to take the resulting frame and scale/tile the UVs again, only tiling that chosen frame so I can fit them to my objects individually. - is that possible?

If I mess with the UVs pre-sub frame node it messes up the final frame so I think I am looking for a way of tiling that result as a separate texture if that is doable?