My current approach is trying to use ObjectOrientation, invert it and dot it against CameraDirectionVector, but I don’t think that’s correct.
Any ideas or tips or tutorials I could check out?
Thanks!
My current approach is trying to use ObjectOrientation, invert it and dot it against CameraDirectionVector, but I don’t think that’s correct.
Any ideas or tips or tutorials I could check out?
Thanks!
It works! I’ll also go ahead and use the logic in a few other examples so I make sure I understand what’s going on, anyway thank you for the solution!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.