Material that pulses to a beat?

I have background music in my game. I also have a flat plane in the background with a material on it. The material is already settup with “sine” and a timer to pulse slightly. Is there a way i can link the pulse to the beat of the music?

Thanks for any help.

Use Audio Synesthesia:

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@Supremative Thanks for your response. For some Reason I’m unable to make the connection shown in the guide?

Mine


I assume I might be pulling off the wrong node from “New Sound” but the directions don’t get very detailed at this point.

@Supremative Sorry, I got it. Had to find the NRT option

@Supremative Thanks, that guide was very helpful. Im currently able to use it to change the scale of a sprite applied to my character as a test. But What I’m really wanting to do is to use this method to affect a parameter in a material.

This parameter for Intensity.

This material is currently applied as an instance to a plane that is attached to my 2d character. It floats in the background from the spring arm the camera is attached to. Like a background.


Screenshot 2023-06-28 195131

I cant for the life of me, figure out how to send these sound values to the material instance on the plane?

Another Update @Supremative, I’ve changed to putting the material on a plane with a blueprint to simplify things. Here is what I have.


It doesnt seam to be affecting the EM_Intensity value. I can print string on the output from “get normalized channel loudness at time” and there are values. But I think I’m doing something wrong.

Try this:

SoundViz

My Products

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DUUUUUUUUUDE, that worked perfectly. Thank you very much!

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