I have background music in my game. I also have a flat plane in the background with a material on it. The material is already settup with “sine” and a timer to pulse slightly. Is there a way i can link the pulse to the beat of the music?
@Supremative Thanks, that guide was very helpful. Im currently able to use it to change the scale of a sprite applied to my character as a test. But What I’m really wanting to do is to use this method to affect a parameter in a material.
This material is currently applied as an instance to a plane that is attached to my 2d character. It floats in the background from the spring arm the camera is attached to. Like a background.
It doesnt seam to be affecting the EM_Intensity value. I can print string on the output from “get normalized channel loudness at time” and there are values. But I think I’m doing something wrong.