Hi!
I’m using the Littered Grassy Ground material instance in a static mesh with the shape of a disc, and the mesh scaled 100x100x1, and it looks so big:
How can make it smaller?
Thank you.
Hi!
I’m using the Littered Grassy Ground material instance in a static mesh with the shape of a disc, and the mesh scaled 100x100x1, and it looks so big:
How can make it smaller?
Thank you.
In the material editor. You can get a texture coordinate, get a multiply off that, and plug in a scalar parameter into the B value. Then plug the Multiply into the UV node on the Texture sample. You change the parameter value to get the size you want.
Hope that helps!