Material texture looks too big

Hi!

I’m using the Littered Grassy Ground material instance in a static mesh with the shape of a disc, and the mesh scaled 100x100x1, and it looks so big:

How can make it smaller?
Thank you.

In the material editor. You can get a texture coordinate, get a multiply off that, and plug in a scalar parameter into the B value. Then plug the Multiply into the UV node on the Texture sample. You change the parameter value to get the size you want.

Hope that helps!

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