In order to simpelfy a static mesh I want to replace the 3D surface by a image that gives similar look to the static mesh. The static mesh is created with solidworks 2018.
Original 3D with a lot of details on the surface:
At the moment I have no idea where to start. I found many tutorials about tile based material, that repeats same pattern (like brickwalls), but I did not find any tutorial how to do this for a specific shape. If this can’t be donde in Unreal, it should be Blender (o any other free software).
Thanks for any hint on keywords I have to look for.
Un saludo, Wolfgang