Hi all, with UE5 this happens with a 100% repro rate, if I have a material of which I tweak some params in the sequence the materials switch to some animated versions, in UE4 upon closing the sequence they used to revert and be the originally applied materials. But in UE5 if you save whilst the sequence is open with those params then the animated material sticks afterwards as well, in editor it looks fine, but in build the world grid material is applied to the assets as the animated material is not an asset as such. Thanks!