I have a static mesh with 2 materials (both substrate materials. Unreals new material system) and want to merge them. I tried going the route of merging the actors however i get these things from this static mesh.
I’ve never used the merge actor for the material merge before. So i don’t know if it is substrate causing it. But i’ve seen youtube videos of this working and they were not using substrate.
I’m assuming unreal hasn’t implemented it yet for merge materials to be used with substrate. But i’ve not seen anyone post about this. So maybe it’s a me thing. Thoughts?