Material stretched when I resize its static mesh

Hi!

I’m using Unreal 5.4.3.

When I resized the mesh its material looks stretched:

How can I make it look good (not stretched)?

Is there something that I have to change in the material or in the details panel?

Thanks.

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You need to use a material that doesn’t rely on the mesh UVs, it’s called ‘world aligned’

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