I managed to get something to work. I don’t know if is is the right way or best way, but it seem to work.
I created a blueprint from the static mesh and added the following node. I am not 100% it works the way I want or if it is the right way to do it, but I share anyway in case.
Create a new Blueprint class and then bring the mesh and sound in it.
Sound should be set AutoActivate Off
The mesh should have Genarate Hit Event and Generate Overlap events ON.
Hope that can help somebody else too.