Hi all,
I want to add a sound for my object when it fall (not breakable).
I understand I need to create a material surface and assign a sound.
I just don’t know how. I checked for tutorials and so, but i did not find a clear explanation.
Does it need to be done in blueprint?
Thank you for any pointer or help.
Ok so maybe it is not related to the material surface.
I tried to add a blueprint to the static mesh with On Component Hit, but is does not play the sound when it fall, only when I hit it.
I need to have it play a sound when it hit the floor (like crashing sound).
Thank you in advance
I managed to get something to work. I don’t know if is is the right way or best way, but it seem to work.
I created a blueprint from the static mesh and added the following node. I am not 100% it works the way I want or if it is the right way to do it, but I share anyway in case.
Create a new Blueprint class and then bring the mesh and sound in it.
Sound should be set AutoActivate Off
The mesh should have Genarate Hit Event and Generate Overlap events ON.
Hope that can help somebody else too.