Material Slot in Editor Utility Widget UI

Hi there,
I am creating a widget for my substance material workflow. The creation of the slots and materials from picked textures works as intended but I would like to create a “Master Material” slot in the interface so the texture are created with a material instance based on that master material. Something like this:

I already did that from inside the editor graph but is “hard coded” in a sense…

I wanted to make these master materials swappable in a way that I can basically drag & drop them inside the slot and create a new instance based on that slot.
Is there any way I can achieve this?
Any help would be greatly appreciated.
Thanks

1 Like

You ever managed to solve how to do this? I’m making a Dialogue tool for my writers and designers and I want them to be able to change the Sound Wave assets from the tool, but I haven’t found any documentation on it :confused:

same, mark.

Seems this still doesn’t exist?

@andreateds can you add an editor-utility tag to this thread so it’s easier to find? Granted, it was pretty high up in the search results anyway… (this new forum is so confusing with its tag reliance…)