Material scale not the same on terrain and static meshes

I’m appling a material to my terrain, and the same material to a static mesh, and the material is HUGE on the static mesh and doesn’t match the scale of the same material on the terrain. What might be going on here? The static mesh hasn’t been scaled or anything funky.

You shouldnt use the same material on a landscape and a static mesh. Landscape materials have different texture coordinates. Check the landscape documentation for more detail.

A static meshe has a uv channel -> you have adjusted that channel in your 3d program so that the texture perfectly fits onto it

So as Jacky mentioned it won’t work with a landscape material, because the landscape has another size than a mesh, but you can always adjust the size with a landscape coord or a texture coordinate node in the material editor.