Material Rendering

I’m trying to set material onto object at run-time.

I’m creating material from texture & displacement map image file. These image files are loading from folder using Victory Plugin’s “Load Texture 2D from File” Node.

Victory Plugin Link : https://github.com

I’m creating the material instance dynamic of the “test material”. Now I’m setting the texture and displacement parameter as shown in figure 4.
After creating material instance dynamic, I’m setting this material to the object.

figure[1] test material:
figure[2] texture:
figure[3] displacement map:
figure[4] Method:

Now here is the problem.

When I directly create material in material editor from texture and displacement map and set it onto object. It doesn’t generate** moiré pattern.**

But when I run-time set the material onto object using figure [4]. It will generate moiré pattern.

Here are the sample screen shots of both.

figure[5]: Material Editor result:
figure[6]: Runtime result: Imgur: The magic of the Internet

I think the “Load Texture 2D from File” Node is not calculating the Mip Map correctly.