I was able to use material parameter collection to pass in character position for the shader to react to. Result is understandably in a circle shape.
I couldn’t think of a way to change the shape of the reaction area.
Desired effect:
I was able to use material parameter collection to pass in character position for the shader to react to. Result is understandably in a circle shape.
I couldn’t think of a way to change the shape of the reaction area.
Desired effect:
I assume you’re using distance from player, in some way.
What about a box mask>
You’re a life saver!! Thanks a lot!!