Material Question

I know that making materials in UE4 would be better than blender. But if I make a model with a couple different objects and I want one of the objects to have a dark shade and then start to become lighter as it comes towards the edge how would I go about doing that? I know my way around unreal engine and blender so I’m not like just starting out.

You could do that with a Fresnel shader… I just dug up a random tutorial for you, maybe it will help.