How do you set up material properties on a per object basis ?
To be clearer, let’s say I have a material with a doze nodes, with diffuse/specular/normal textures and for base color I also multiplied it with a color. This color property should theoretically be applied per object while the material should be the same (same number of textures and lighting model). How do I go about doing this in Unreal since Material Param collections cannot vary between Material Instances for some reason ? The only option I see now is to duplicate the entire material and change the referenced parameter from a Material Param Collection.
I’m interested in doing this in either C++ or blueprints. I’d prefer C++.