you can see I just get a white box.That’s because one texture is already white, so if I add to it, nothing happens ( white is everything on full, nothing left to add ).
So I have been trying to make a material with two different textures:
One of them is a eye texture and the other one is the eyelash.
I tried making the eyelash red so I can pick the channel and paint it with other color, then “add” the eye texture to the base color, but for some reason, it doesn’t work well.
I attach some images : One of the code + the end result in Unreal Engine and the other what I want of result in Photoshop.
Try multiplying the RGB channel of the eyelash by a vector3 parameter. And make the vector 3 below in the grid a parameter. Then the color is capable of being changed.
I was doing this method, but another thing I’m doing is that I move the eye to animate it (with two constants and texture coordinates).
If the eyelash and the eye are in the same texture, the eyelash will move too, and I don’t want that. But thanks!