Material preview is black when using LandscapeLayerBlend

Hi!
I’ve created a very simple material to showcase the problem I have. I’ve created an entirely new project in UE5 with a simple material. As the screenshot shows the texture is displayed if I bypass the LandscapeLayerBlend node but if I use the LandscapeLayerBlend the preview turns black. As you can see the preview weight is set to 1,0. Any suggestions on what the problem could be?


I’m pretty sure that you need to add weight-based layers for each texture in the paint section in landscape mode

Hello Weactivist1! Welcome to the Unreal Forums!

The most likely problem is as _e_92 said, you have to add the layers for the landscape. In the following video is the process of how you can do that

Hope this helps!