Hi!
I’ve created a very simple material to showcase the problem I have. I’ve created an entirely new project in UE5 with a simple material. As the screenshot shows the texture is displayed if I bypass the LandscapeLayerBlend node but if I use the LandscapeLayerBlend the preview turns black. As you can see the preview weight is set to 1,0. Any suggestions on what the problem could be?
I’m pretty sure that you need to add weight-based layers for each texture in the paint section in landscape mode