Hello, I have a feature request for using the material editor.
Whenever you have a mesh with multiple material IDs, you’re limited to only being able to display the currently active material on material ID 0.
So I have a character with 3 materials:
I’m editing the Body material right now, but I don’t see any changes on the faces of the mesh assigned to material ID 1, or the Body material. I see the material being updated, but it’s on the Head material, ID 0.
Please let us choose which material ID on the mesh we are currently previewing as it’s very difficult to tune things if you have to compile the shader every time to see it update on the proper faces.