Hi
I’m sure this must be a very common issue in the Maya to Unreal workflow but I can’t find any solution for it.
I need to migrate assets that have textures across multiple UDIMs from Maya to Unreal.
In order to read UDIMs, Unreal requires a model with different materials assigned to each UDIM, so that it can create corresponding material slots.
Is there an easy way to create a material per UDIM in Maya?