I have recently noticed in UE5, I am unable to set parameter group sort order. There used to be a section for this when you clicked on the material output node. Is there no longer the ability to set a sort order for parameter groups?
Just so we are on the same page: When you create a material instance and open that window, it will show your parameters. Those parameters can be placed into groups / categories. Are you missing those groups?
As far as I know, they are still there and work the same ways as they did in Unreal Engine 4.
No, they do not work the same way. I can create groups for parameters, however, you can no longer set the sort priority for groups. You now have to prefix group name with a number as it sorts alphanumerically. The material options used to have a section for groups where you could set priority for each group and that section is missing to set group sort priority.
Hmm, I don’t think groups had any sort priority. I have been using the first Unreal Engine version released and I have not ever seen sorting priority by groups. I have always had to take the prefix group name into account when “organizing” my materials.
Can you please send a screenshot of where you would usually set it before?
I had no idea, thank you for sharing!
I have a different issue than yours, I can find the Group Sorting section but the interface works strange compared to what I expect. When selecting the main output node; I get one Parameter Group per parameter and not per group.
I have 4 parameters, and it shows 4 indexes in the Group Sorting:

However, it still works somewhat:


I am using 5.0.3.
Edit:
After further testing thought that the current flow would allow me to create multiple groups of the same name in various orders, but that doesn’t work.
The I think the indexes play some role in the of the placement of groups. In this case:

Index 1 seem to take priority over Index 2:

I really don’t know what is going on… ![]()
It does show multiples of groups as it shows the group for each parameter. The sortin takes the value of the first setting. So, the first appearance of a group in the list is the one that determines the sort order for that group, and i believe afer you save and close asset and reopen, it will show correct sort number for rest of items in that group
hope that makes sense
I see, did you manage to get yours working?
No, thats why I have this post, the entire option is missing
Yes there is another thread aswell Group Sorting in unreal 5.1 - #3 by JuarezFerraz
It seems it has been completely removed after Unreal 5.1
No developer has reacted though.
The workaround this is to ad numbers in front of the group names. Exapmle: 1. Base 2. Secondary 3. Top and etc.
Yes, i am aware, but this is not what I want to do
Reviving this thread to share an update. This issue has been addressed by the team, and has been marked as fixed (public issue tracking link: Unreal Engine Issues and Bug Tracker (UE-176110)). Estimated release to include the change is 5.5.
