Material painted always oriented in same direction?

When painting on landscape, is there any way so that the material will always be oriented in the same direction no matter how the landscape faces are? Some kind of procedural material???

I want the texture to always display streight and not rotated in anyway.

Are you using a worldaligned texture?

I don’t even know what this is. I started using UE5 abouy 6 weeks ago and discovering new things as I go along … I will search for this “worldaligned texture”.

Thx for the info.

Ok, I looked for it and that’s what I need. But for a landscape, do I use worldalignedtexture or worldalignedtextyure_landmass?

You can use either, depending on what your specific needs are.

You might also want to look at trilinear texture mapping, which is a good way to get landscapes to look better when they get steeper.

Also, you might want to get the Brushify shader on the marketplace, and open it up and look at how it’s implemented. It does a lot of smart things to make landscapes look good when painted. Any of the Brushify packs will contain the full shader; the main difference between the packs is the sample levels and additional decoration meshes that come with it. The Brushify Environment Shader pack is the cheapest way to get the landscape shader, without any additional assets: Brushify - Environment Shaders Pack in Materials - UE Marketplace

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