Wow thanks guys!
So with all that, I have new questions appeared.
D) When I import a normal map if I don’t set the compression to “normal map” the lighting looks bad. If I set the compression to “normal map” it ignores the Alpha channel. What do we do?
E) If I pack into normal map and set the compression to “normal map” then the BA channels which are Roughness and Albedo, are no longer sRGB (since normal maps should not be checked sRGB). What about that?
Thanks a lot for the helpful tips!