I’m trying to create a material what has 0 opacity at the begin but when touched it will start to fill the mesh from the point it was touched and make the mesh full visible.
When filling it should go all the directions from the touch point not just up or down. What would be the best way to approach this kind of thing?
This is what I’m testing right now:
Find a way to get the world position of the actual “touching” point and use a Lerp with a Spherical mask as an input. Then use that position as an input for your spherical mask and have a Scalar parameter scale up it’s radius.
The PrimeLocation is the actual touching point and it has the same location than the socket what is attached to the player’s hand. I’ve a timeline on my blueprint for the dissolve effect.