To get tiling UVs to work using the flip book node, it should work to simply multiply the input UVs by the tile factor and then use frac. You might want to disable mips for this kind of texture or edit the flip book function to force mip 0.
To get tiling UVs to work using the flip book node, it should work to simply multiply the input UVs by the tile factor and then use frac. You might want to disable mips for this kind of texture or edit the flip book function to force mip 0.