So I took the Twinblast mesh on the right removed his guns and added the swords you see on the left to his skeleton and mesh. After 100+ hours of animating and gameplay programming. I had some downtime today and decided to try the materials from the original mesh on mine. And these are the results I got (left).
PLEASE, someone give me some good news and tell me this is fixable. Maybe I didn’t check a box somewhere? Or I need to change a setting?
I even tried to put a plain material that doesn’t have any character Normals or Masks, and no details from the materials will show up on my mesh.
What is causing this?