Some of the material nodes aren’t working correctly on Adreno chipsets.
The ones I found so far are:
Distance Node (though only in some cases I can’t reproduce right now)
SphereGradient3D Node (Video)
RayTracedSphere and ProceduralRayTracedSphere (Video as well).
It’s a pity cause these are the nodes I’m using a lot and are not that expensive. Any suggestions why this happens or how to fix that?
Well, problem is, I don’t want to have these calculated on vertex shader. It won’t do. I need pixel shader calculation.
Seems on ES2 these nodes just don’t work correctly.