Summary
Didnt go further to see yet, but I noticed that the material node “quality switch” will pass to medium scalability whatever the “epic” scalability on the node has, which is wrong, it should instead pass what “medium” scalability has. Same happens for “high”, it also gets ignored and does whatever “epic” setting has.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Create a material and place on viewport
Open up material editor and add “quality switch”, then press 3 to add a color A and connect it to the medium node and high node.
Now make a different color B and connect to epic node.
Connect the output of the quality switch to base color on the material.
Go to viewport and change scalability engine settings, from medium to high to epic and observe when that color gets applied.
Expected Result
Color A gets applied on medium and high settings
Observed Result
Color B gets applied on medium and high settings
Platform(s)
PC UEFN Viewport