I just wanted to bring up something that I’ve noticed while working with UEFN. It seems that the World Aligned Texture node and some other useful nodes are missing from it.
For those who may not be familiar, the World Aligned Texture node is a very useful feature in Unreal Engine that allows for easy creation of textures that stay aligned with the world, regardless of how the object they are applied to is rotated or moved.
It’s surprising to see such a useful node missing from UEFN, especially given how useful it was.
In the meantime, if anyone has found a workaround for this issue, I’d appreciate to hear about it.
Hello there! I have some good news for you, these material nodes are in fact available in UEFN To access these types of nodes follow these instructions:
Open the Node search field and type function.
Select the Unspecified Function material node.
Search for the material node you’re looking for in the Details panel.
While these ARE available, they’ve been added in such an annoying way.
The fact that we need to add a Function Call node might not seem like much, but when working with huge material graphs and especially when doing it quick, it’s extremely annoying.
I always used to just drag out of an existing node and then add the node I wanted, which we can’t do anymore since we need to add a Mat Function node and then go inside, and look for the node, THEN connect it. It just feels janky and slow, I don’t understand why these can’t be exposed normally.
So, while yes, they are there, they are implemented in a really bad way.