Hi there.
I currently try myself in creating a Material for a texture based Minimap.
This is the Current State:
Having a texture - Check
Having an Offset based on a Focused Actor - Check
Having a Radial mask based on a gradient - Check
All that is missing now, is the Zoom.
I mean… I know I can multiply the UV with the 1-X of the Zoom Scalar… And it zooms the Texture… But… How to keep the offset, so the Targeted Actor will stay in the Minimap center?