Hello, is there a reason why 5.2 I just loaded my course project and all my materials were disassembled and not loaded?
I just started it up today and everything was plain, no decals, no material mesh, everything plain except the terrain was fine.
I had to manually double click each and every one in the folders to enter the detail screen and X out for them to load, which auto fixed some of the buildings, but some building material instance are empty and have to redo it.
And not sure if it has any link to this, but before this happened while I was modifying other things. Some buildings randomly disappeared and I had to re place them.
This is one of the errors that comes up
LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_Pillar_01] - forcing default material instead
LogSlate: Window ‘Warning: Editing Default Material’ being destroyed
Update: So was able to get the MI back only by creating a brand new master and new instances. It still not loading any of the other instances if I restart and makes me double click each and every one of them to reload them.