Can you show the texture? If it’s not ok, there nothing you can do in the Engine, you’ll need to correct it at source.
I think you have a UV problem, these parts are getting mapped to the face:
Try changing the material that for that part, and see if the face blobs change…
Hi
I am new to Unreal engine (currently using version 4.26.2). I am having an issue with a imported material on my character.
For some reason when I apply the material the face is showing blank (black), where as in the blueprint view, it shows the face, however it is covered.
Is there a way of fixing this in Unreal engine? as on the texture its self, there doesn’t appear to be anything wrong.
For other characters, I have used Mixamo to create a skeletal mesh, which requires the import of an FBX file.
For the other characters I could import and export FBX files fine. In this instance my FBX file wouldn’t show in Mixamo, so I needed to import an OBJ file which obviously
doesn’t include terxtures. After I animated my character, I added the animated (fbx) file to Unreal and then reattached the texture later, thus this isue is happening.
Any suggestions would be great, thanks.
Hi, no luck :(, Made the changes however the same issue still applies
Sorry, it’s impossible to tell from here… :-/