Material is "stretching" along the heights of vertical landscape

Hi guys! :slight_smile: Hope you are well!

I am experimenting around to learn materials, and atm I am trying to work out how tiling works. I manage to change the tiling without problems, but I cannot seem to get rid of the texture “stretch” that appears on heights. I have exaggerated the height a bit so that it’s more visible on the landscape. Does anyone know how to fix such “stretching” of the textures, or can point me in the right direction where to look? Any help is much appreciated!

Cheers!

Look it up on YouTube. There’s actually more than one way to do it, according to the videos I’ve watched and tutorials I’ve read and tried a bit. One way involves adding the Z vector and/or normal to the texture before it is plugged into the correct material slot in the material editor. But it’s not just that. It has to be transformed to the correct 3D space (by default all materials and their textures start in tangent space), so going from tangent to world or local is essential. If I find the videos I’ve looked up in my “Watch Later” list on YouTube, I’ll post the links here in the thread. One term to search for is “triplanar mapping”.

Hi Presto423!

Thanks for your reply :slight_smile:

Ah so it’s called triplanar mapping, interesting! Nice I will give that a search and see what comes up, and absolutely feel free to post any video if you find it.

Thank you for your help, much appreciated! :slight_smile:

Cheers!

however the issue has probably nothing to do with that, and everything to do with having to apply the landscape retopologize tool to get an even distribution of the mesh on that specific area…

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