Greetings, I am relatively new to using Unreal, and I have ran into a bit of a problem I have been unable to solve. Basically, I have made a platform, I would like to use a material on it, but it seems to stretch, to the point of being unusable.
I have tried to look up different methods for fixing this, but as my faces are different sizes, I am unsure on how to solve it. I have tried multiple different approaches to trying to fix the issue, but I am unable to make it work.
As you can tell from this picture, I am using 3 different files from Blender trying to fix the problem, but the result remains the same. As you can tell, the middle portion does not seem to suffer from the stretching issue. I have tried making the material smaller, using tiling offset, but to no avail.
These are the files from Blender.
The material I am trying to apply in this case comes from Quixel Bridge.
Any help towards guiding me in the right step would be apricated, as I have been trying to solve this for a few hours already with no real progress, only more confusion.