Hi all. Something that I feel is desperately needed in the material editor/instance editor is a manner to define and assign Scalar or vector parameters to Sub-Categories for making the creation of material Instances much easier.
So I prefer to make as few master materials as possible and just create/edit my textures to work with the material accordingly. It’s worked out extremely well. But the issue is that whenever I create a new material instance I have to delve through anywhere from ~20-70 Scalar parameters to find particular ones. It doesn’t take all that long but it’s kind of like trying to find the needle in the haystack. Even if they’re alphabetized, when there are so many of anything all clumped together it just seems a little unnecessary. Even more so when you’re trying to explain how your material works to others who are just starting.
A good way to fix it in my mind would be to automatically group Scalar/Vector parameters in separate menu trees corresponding to whichever comment box they reside in in the master material.
I’m sure that I’m not the only one who has found this daunting at times.
Thank you all very much for taking the time to read this,