Material Instances differ between Quixel Bridge and Fab

Hi,

Question: Where can people find information on the key differences between Material Instances and any potential compatibility issues?

When developers are learning and come across great tutorials like:

Those with access to Quixel Megascans can follow along using assets from Quixel Bridge. Unfortunately, those unfamiliar with the process may assume that Quixel Material assets via Fab are identical, which is not the case, at least in this instance.

Quixel Bridge object path:
/Game/Megascans/3D_Plants/Sea_Thrift_vkbgaihha/MI_Sea_Thrift_vkbgaihha_8K.MI_Sea_Thrift_vkbgaihha_8K

Fab object path:
/Game/Fab/Megascans/Plants/Sea_Thrift_vkbgaihha/Raw/MI_vkbgaihha.MI_vkbgaihha

Tutorial snippet:

Here’s some information about vegetation updates: Updates: New in Megascans

We’re also aiming to get tutorial materials updated, but it will take some time.

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