Hi,
Question: Where can people find information on the key differences between Material Instances and any potential compatibility issues?
When developers are learning and come across great tutorials like:
Those with access to Quixel Megascans can follow along using assets from Quixel Bridge. Unfortunately, those unfamiliar with the process may assume that Quixel Material assets via Fab are identical, which is not the case, at least in this instance.
Quixel Bridge object path:
/Game/Megascans/3D_Plants/Sea_Thrift_vkbgaihha/MI_Sea_Thrift_vkbgaihha_8K.MI_Sea_Thrift_vkbgaihha_8K
Fab object path:
/Game/Fab/Megascans/Plants/Sea_Thrift_vkbgaihha/Raw/MI_vkbgaihha.MI_vkbgaihha
Tutorial snippet: