Material Instances + DataTable Options

So, as mentioned, the Quixel bridge plugin is not available for UE4 (unless I’m doing something wrong here…!)

But I’ve downloaded and installed the Megascans plugin into UE4 (there were two plugins: Bridge and Mixer. I’ve done both.)

Then, the Megascans plugin shows up into UE4.

But I don’t know how to bring material instances. Megascans plugin, as far as I could tell, only allows me to create Material Blends, in UE4.

Also, I’ve imported the textures directly into the content browser. And yes, you were right about that .JSON file, that was the one that was bringing up that weird DataTable Options windows.

Still, the texture and map files show up there but not as material instances, which they cannot be seen when I activate the material instances filter in the Content Browser .

According to the tutorial I’m following, it was supposed to be like this (see the screenshot):

Capturar_v005

(notice the Material Intances filter on).

My question is: how do I make material instances like these?

I feel so powerless and useless -.-’

(sorry to bother you with noob questions, btw…*)