So, as mentioned, the Quixel bridge plugin is not available for UE4 (unless I’m doing something wrong here…!)
But I’ve downloaded and installed the Megascans plugin into UE4 (there were two plugins: Bridge and Mixer. I’ve done both.)
Then, the Megascans plugin shows up into UE4.
But I don’t know how to bring material instances. Megascans plugin, as far as I could tell, only allows me to create Material Blends, in UE4.
Also, I’ve imported the textures directly into the content browser. And yes, you were right about that .JSON file, that was the one that was bringing up that weird DataTable Options windows.
Still, the texture and map files show up there but not as material instances, which they cannot be seen when I activate the material instances filter in the Content Browser .
According to the tutorial I’m following, it was supposed to be like this (see the screenshot):
(notice the Material Intances filter on).
My question is: how do I make material instances like these?
Okay, I’m too embarassed to admit but the whole problem was that I was downloading the surfaces files from the website and then importing them to UE4. This is not the way.
The proper way to do it is - after installing the Quixel Bridge standalone app - to download the surface files directly from the app, while having my UE4 project opened and, clicking exporting, it will automatically create the megascans folder and surfaces subfolder , as well as generating automatically the material instances.
You’ve mentioned this, yes, but since the Quixel Bridge plugin icon does not show up in the UE4 workspace (as it shows on UE5) , I thought you were mentioning the UE5 workflow.