I’m using a material instance for the landscape, and some layers are using two texture nodes with the same material but with different UV’s, to multiply and disimulate the tiled aspect.
So in the material instance I have two values that I must fill with the same texture name. Also the same texture can be used in other layers to multiply, then I have to set the value 3 or more times.
This is not important, but is a bit tedious when I’m testing with some different textures. There are some way to set a unique texture parameter and the other nodes using that texture as reference?