Material Instance Question

So, I’m trying to make a component blueprint that will daynamical change the albedo color of a specific material instance if the actor has that material in it’s materials list. I have the color changing portion, but I’m having trouble getting the specific material instance. that is to say…currently, I can change all the materials albedo color on the entire mesh, and that’s about it. Any suggestions on making the for loop be selective with an array of material instances?