Is there a performance difference between using a Material Instance Constant Vs a Material Instance Dynamic if the latter only has its parameters changed in the construction script?
What if I had a lot of them in a scene? And they have static bools (I read constants won’t even compile the chain if it’s not enabled)?
ANYTHING Dynamic will be heavier. The very option of modification at runtime increases the load, because it’s actively being checked on whether it has been modified or not. The amount of extra load varies from Material to Material.
This is really helpful, thank you both. I have a Procedural Decal asset that only modifies the Dynamic Material Instance in the construction Script but it sounds like what you’re saying this would still be heavier as the Dynamic Material is still being checked at runtime even if I’m not changing anything. That helps me a lot, thank you.